class NailgunServer extends NGServer
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Instance Constructors
- new NailgunServer(addr: InetAddress, port: Int, sessionPoolSize: Int, timeoutMillis: Int, idleTimeoutMillis: Long)
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
allowsNailsByClassName(): Boolean
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- NGServer
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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- def execute(command: Command): Unit
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def
getAliasManager(): AliasManager
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- NGServer
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final
def
getClass(): Class[_]
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- @native() @HotSpotIntrinsicCandidate()
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def
getDefaultNailClass(): Class[_]
- Definition Classes
- NGServer
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def
getHeartbeatTimeout(): Int
- Definition Classes
- NGServer
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def
getNailStats(): Map[String, NailStats]
- Definition Classes
- NGServer
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def
getPort(): Int
- Definition Classes
- NGServer
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def
hashCode(): Int
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- @native() @HotSpotIntrinsicCandidate()
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final
def
isInstanceOf[T0]: Boolean
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def
isRunning(): Boolean
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- NGServer
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
run(): Unit
- Definition Classes
- NGServer → Runnable
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def
setAllowNailsByClassName(arg0: Boolean): Unit
- Definition Classes
- NGServer
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def
setDefaultNailClass(arg0: Class[_]): Unit
- Definition Classes
- NGServer
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def
shutdown(): Unit
- Definition Classes
- NailgunServer → NGServer
-
def
signalExit(): Unit
- Definition Classes
- NGServer
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def
started: Long
Sys time this server was started
Sys time this server was started
- returns
time
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def
stats: Seq[CommandStat]
Gets stats on the commands executed
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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final
def
wait(): Unit
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def
finalize(): Unit
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